"Hello!" Welcome to Zelda II speedrun racing. Enjoy & GLHF to everyone!
Speedrun.com Leaderboard - To view the more detailed category rules for each specific category & to submit your personal best times.
Zelda II Speedrun Discord For help & questions.
Streaming required. Timer starts when you press START at file select. Timer stops when Link stops moving (immediately hold right after last hit on Dark Link). Simultaneous L+R on the Dpad is banned. Speedrun.com rules apply for emulator/console usage. Unless it's "NG+", "NMG" or "glitched" goals, 2nd controller UpA save & quit is NOT allowed. When you Game-Over in the OverWorld, you have to walk over the tile or go back to the same room you GOed in before you can continue on. If the Game-Over happened inside a palace, the player must re-enter the palace and proceed to finish it, NO need to go back to where they GOed. Recommend you also do local recording, in case of internet outage and/or providing proof of your race time, if necessary. Thanks.
All Keys 100%:
Standard AK tournament general rule set.
West Coast 100%:
Standard AK tournament/general rule set. Race to Palace 3, stop timer at gem placement (bottom pedestal hole).
East Coast 100%:
Standard AK tournament/general rule set. Start from N. Palace with all post-P3 requirements met (pre-made file allowed at 7-3-4 stats or below). Race to Dark Link. Timer stops when Link stops moving (immediately hold right after last hit on Dark Link).
UpA + General rule set. Pre-made files allowed.
General rule set. Beat Palace 1 boss and place the gem in the bottom hole. Dot Done.
100% NMG (Goal currently deactivated):
Standard 100% No Major Glitches tournament rule set.
2020 AK Tourney Info here.
To view the Bracket matchups, go here. Finals are best of 3.